![]() ![]() It feels like you’re enveloped in the darkness and the psychedelic swirling of your foes is never ending, but you’re also hyper-aware of everything that exists. While other large bosses spawn hordes of tiny skulls, which can be killed quickly and easily for not just a higher score but more ammunition.Ī wonderful touch, from developer Sorath, is the inclusion of flashing red outlines for enemies that are not in your eyeline, but about to attack from behind. Turning some on their backs, to use their stomachs as launch pads, and then stomping back down will cause huge damage to them and everything around them. ![]() Abilities such as this are useful, but you’ll soon realise that enemies can also be manipulated to your advantage. The key to success lies in finding your own most effective tactics, such as waiting to absorb gemstones until there’s a horde of enemies, to unleash the laser towards, or saving a bomb for a big demonic entity to do the maximum damage. Hyper Demon – almost as weird as it looks (pic: Sorath) There’s a handy in-game tutorial mode to guide you through these mechanics one by one, despite how bewildering the game might seem from just watching a trailer. Initially, the timing on the dodge can be tricky to nail down but finding the sweet spot soon comes naturally. Movement is limited, although you can use your shotgun to boost off the ground for a height advantage, and there are dash and dodge moves to help postpone death. The power-ups can also be absorbed for impressive effects such as stronger fire for a limited period of time or a portal that can fling you high up into the air, in order to create a devastating stomp downwards. Your machinegun and shotgun shoot daggers but by sucking up gemstones and other power-ups they can be turned into lethal laser beams that have the ability to lock onto targets. The mechanics are simple but more extensive than they were in Devil Daggers, making Hyper Demon feel like more than just the same game with different rules. The more enemies slain in a shorter amount of time, the higher your score will rise, and the bigger the enemy the bigger the score. Scoring in Hyper Demon isn’t about how long you can survive, but how quickly you can slay the multitude of beasts surrounding you. The world record for survival is a mere 20 minutes, and on the first attempt you’d have been lucky to last seconds. Having said that, Devil Daggers still brought its own level of intensity. as in Devil Daggers, brings with it a whole new set of risks, and an aggressive play style is essential when the only other alternative is failure. Seeking out enemies rather than avoiding them. Almost as if you’ve been thrust back to 1993’s Doom, by means of a magic mushroom. The music is captivating, the oil slick colour palette swirling within the game’s title is beautiful, and yet there’s a level of simplicity that makes it clear the focus here is purely on gameplay. Killing enemies spawns more enemies, as your reflexes and your ability to crowd control are tested to their limit.įrom the moment the game starts, Hyper Demon is ethereal, weird, wonderful, and exciting. There’s no story in Hyper Demon, which is refreshing in itself, just the knowledge that every kill you get extends the in-game timer, which starts at 10 seconds and begins ticking down immediately – with the goal simply to have the most time left on the clock when you die. With limited mechanics to defend yourself, it becomes a race against time to rack up enough of a score to stay in the fight. You’re thrust into a blank, open space filled with eerie, multicoloured enemies that will relentlessly throw themselves at you. ![]()
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